

One simple thing makes Dead Aim a lot more fun than Survivor, and that's the presence of hit zones on enemies. This brings up the shooting screen, where you maneuver a crosshair about the screen. When you need to kill something, you hit R1 (or a button on the GunCon2). (Am I the only one who kept running into problems in games like Parasite Eve and Final Fantasy VII, where you'd run back and forth constantly from one screen to the other because the direction you were running in one screen took you back the other way in the next?) Some people can't get used to this method, but I'm not one of them I personally find it more responsive and useful than a scheme in which the direction you push always takes you in that direction. Up moves you forward dependent upon Bruce's orientation. In Dead Aim, you maneuver Bruce, and occasionally Fong Ling, using a slightly more streamlined version of the typical RE control scheme.
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The rest of you will have your hands full with the zombies. I am one of the few people who will notice this, because I am an acknowledged plot wonk for the RE games.
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The Resident Evil series has never been known for a coherent plotline, but Dead Aim takes that tendency to a ridiculous extreme.

I know people who've played through Dead Aim a few times in rapid succession who didn't get that much, because Dead Aim delivers its story with the same elegance and precision you'd get if you were performing brain surgery with butterfly swords. I will admit that the preceding paragraphs are mild spoilers for the story of the game, but it really doesn't matter. Bruce is essentially alone, surrounded by monsters, on a ship in the middle of the ocean, and time is rapidly running out.

Even better, no one's driving the ship anymore. Just for fun, the ocean liner itself turns out to have been owned by Umbrella, and as everyone knows, Umbrella can't let a ice cream truck leave its premises without sneaking a few bioweapons on board. The other is that Morpheus, just to prove he means business, has already unleashed a sample of the T-Virus aboard the ship, infecting both his followers and the ship's passengers and crew. One is Fong Ling, a Chinese operative with the same mission who isn't in the mood to cooperate, and has a near-fetishistic tendency to kick Bruce in the head. His mission is to take out Morpheus and reclaim the stolen virus. Strategic Command and a member of the government's anti-Umbrella task force, to the ship. The United States promptly dispatches Bruce McGivern, a covert operative for the U.S. Unless he receives five billion dollars from both the United States and China by midnight of the following day, he will fire missiles carrying a T-Virus payload at several major cities in both nations. That group of fanatics is led by the renegade scientist and former Umbrella employee Morpheus Duvall. Stolen samples of the T-Virus bioweapon have turned up in the hands of a group of fanatics who've seajacked an luxury ocean liner. Set in September of 2002, Dead Aim is a leap forward, at least chronologically, in the storyline of the series. They needn't've bothered, as Dead Aim distances itself on its own. The fourth game, Biohazard Gun Survivor 4: Heroes Never Die, has been rebranded for its American release as Resident Evil: Dead Aim, in what would appear to be an attempt to distance itself from the original Survivor. The third game, a Dino Crisis side story, was released here as Dino Stalker.
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The second game, Resident Evil: Fire Zone, set as a dream sequence during Resident Evil: Code Veronica, was a collaboration between Namco and Sega that saw release in a few Japanese arcades and on the Japanese PS2. The Survivor series, by some mild miracle, has continued on beyond that disastrous initial offering. However, Survivor shipped without GunCon support in the United States-officially, it was owing to a "lack of retail support," according to Capcom's PR reps, but more cynical sorts might think that the Colombine incident had something to do with it I, of course, am not one of those people-which means that American gamers were saddled with a nearly-unplayable mess. I can almost see that, despite Survivor's gummy play control, lousy graphics, and a challenge level that seesawed from "insanely easy" to "hideously difficult" with no real space between the two.

I'm told by a friend in New Zealand that Survivor was actually fun if you were allowed to use a GunCon with it. Let's just go ahead and mention Resident Evil: Survivor now. Buy 'RESIDENT EVIL: Dead Aim': PlayStation 2
