

I am subscribed to almost all of them in the workshop, so the work definitely got tedious, and I mostly played 'stock' maps lately because of this reason.
#CALL TO ARMS MOD DB UPDATE#
I will probably, when I find the time to update all the mods, apply this fix so that this will be the last time I have to add this to every map (why are maps dependent on game version anyways?) now. Originally posted by Sundiata:oh, those are for personal mods, heres what you do, to update the mods, just drag the workshop mod resource folder from the updated mod and replace the local mod's resource folder with the workshop one. I will create a tutorial if it works, got a feeling plenty of people will need it.
#CALL TO ARMS MOD DB MODS#
After you enable the mod, and the next update comes, just edit the version in "call to arms/mods/1/mod.info" and all your mods in your local mods directory will be up to date, saving your precious time! This tedious work will be the only tedious thing you will ever have to do. ("mod2" title(0Urban_Warfare) desc(Taking My Power Back) fileid()) Go to the "Steam\steamapps\workshop\content\302670" folder that has your mods from the workshop.ĭrag the mods from the workshop folder and drag them into the local mods folder in your root directory so its like thisĬall to arms/mods/4435738756785466486756(random mod) This will serve as the one file you edit to save your sanity for when the next update comes.ĭone, now for your mods that your getting tired of editing. Go into the CTA root directory and create a folder and call it "mods" so its thisĬreate a new folder in the mods folder and name it so its thisĬreate a new file called mod.info in the 1 folder so its this: Oh, those are for personal mods, heres what you do, So how would I go around using this for all the mods I subscribed for but arent updated? I am not sure what to do with your method, but it sounds very handy. Originally posted by Sundiata:Steam\steamapps\workshop\content\302670\(mod)\mod.info

This way, I can change all my mods version numbers with a single change of an. ("mod2" title(The_Morale_mod) desc(1337 Sundiata) fileid()) name of your mod folder (must be identical) Replace min and max game version with this.įor my personal mods (8 of them) since get tired of changing them all one by one. More annoucement will be soon.Steam\steamapps\workshop\content\302670\(mod)\mod.info Some of the original missions will be tweaked and more and more allies and axis troops will be added New characters will be added for this modġ0.

Blood gore and new animations will be also added. The Longest Day mission will be added in the D'Day CampaignĨ. Including: Boy's AT Rifle, Late FG42 and moreħ. RU: You are my Moscow - Battle of Moscow.Ħ. Musics are: PO: Ciężkie czasy legionera, UK: It's A Long Way To Tipperary, GE: Erika, FR: Le Chant Des Partisans, US: We'll Meet Again, IT: Giovinezza.

Come along as I continue to beat the living hell out of NA. If you clicked US, UK and others, musics will be played. Will be continuing to stream the call to arms Russian Campaign tonight. You can choose US, FR, UK, GE, RU, IT, PO and others. You can choose the main menu musics, whenever you want. In the Operation Market Garden Campaign, it will have 13 missions: 6 of the missions you will play the American side. It took me 3 days to finish these quotesĤ. New quotes: 431 Death quotes and 94 victory quotes. New sounds will be also added, including some new voicelines, new death scream sounds for both male and female, weapon sounds and other sounds that we are going to makeģ. New campaigns will be added, Such as: Dutch, German, Italian, French, Belgian and other campaignsĢ. Secondly, I wanna introduce the lists for Call to Arms:ġ. you must speak English because the base text for translation will be in English and communication with me will be in English as well. I'm looking the translators who can make the following languages: Russian, Spannish, Italian, French, and German But I want to offer various language localizations (translations of all texts in mod) when Call to Arms is released. Call to Arms mod will always be in English by default. I have some informations to share.įirst off: I am looking for TRANSLATORS. Hi everyone! My name is Professor DSD (Creator of CTA).
